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Larry the lounge lizard
Larry the lounge lizard












larry the lounge lizard larry the lounge lizard larry the lounge lizard

I laughingly said Sierra was the only company to make money in on-line gaming: by selling out! Later AT&T would pay another 50 mil for the other half. TSN was quite successful in its day, especially considering the small numbers of players who also had modems.Įventually, when TSN was losing 10 million dollars per year, Ken sold half of it to AT&T for 50 million dollars. But we were having so much fun playing against each other, we decided to push what we had into a real product. Still we had no system to support all the features needed for an adventure game. But we were still a long way from making characters walk and communicate and interact. I decided to write a checkers game as a simple test case to see if we could actually move objects and communicate. As Al Lowe describes on his website:Īfter a month or so, we knew we were in trouble. However, the project turned out to be much more complicated than anyone had expected. Nobody knew if this would work, but it was clear that it needed a “killer application” an online adventure game with a score of players working together simultaneously. In 1989, Sierra had ambitious plans to build up an online gaming community. When designer Al Lowe had finished Larry 3 in 1989, he was somewhat fed up with his creation, and announced that there’d “never be a Larry 4!”Īt least not a “normal” adventure game. If you saw the ending of the third game, you know that it’s well-rounded and final. The Larry series was originally planned as a trilogy. Not included: the 1992 Laffer Utilities, a humorous suite of "non-productivity" applications. The series' classical epoch has come to its end in this installment however, an attempt to revive the series, steering it into action/arcade, mini-games-based gameplay, was made in 2004 with the release of Magna Cum Laude. The last Larry game designed by Al Lowe was Love for Sail (1996). Chronologically falling in line with various Quest game series developed by Sierra (such as King's Quest and Space Quest), Larry games followed a similar gameplay evolution: starting with text input (and a text parser that "understood" swear words and verbs denoting sexual activities), the series later switched to mouse-driven, point-and-click gameplay with command icons - including the famous "zipper" icon, unique to the series, which corresponded to the aforementioned text input peculiarities. The series started its existence with Leisure Suit Larry in the Land of the Lounge Lizards (1987), though its early precursor, a text adventure named Softporn (1981), is often indicated as the progenitor. A series of comedy games (primarily in adventure genre), originally created by Al Lowe, focusing mostly on the efforts of a middle-aged gentleman named Larry Laffer (and later, his nephew) to have a date with a girl, and maybe also to find the love of his life.














Larry the lounge lizard